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If there are Android drivers for xinput/directinput controllers, then you might have some luck there. Directinput controller, maybe, though doubtful. If it retains the firmware, and the last configuration was as, say an xinput controller, then it likely will not work on Android at all. The final build, we don't yet know if it always reverts to HID kb/m outside of Steam, or if it retains the last firmware/configuration flashed to it. Whether it will pair via bluetooth is unknown (especially if in pairing you have to enter a PIN), but a USB connection might work just fine. So, technically if the Android device recognizes standard HID input, it should function as a kb/m for the Android device. That's whether in the OS, or even in the BIOS/UEFI setup. Yeah, caveats abound that this info is only from the prototype, but it is a standard HID kb/m everywhere outside of Steam. Not to mention just having games who can recognize its inputs if it even work.Īnd then there's the fact thats not what the steam controller was made for at all.Ĭerberus-senpai correct me if im wrong tho :P Like i said, cerberus would have to correct me on this if he knows how the legacy/controller functions work (i forgot) but in the end, im personally convinced an android phone will just not have in its programming the little bits required to make a steam controller work with it. That still means tho that software is necessary from one side, so the phone in question will need by default, a way to recognize what you just linked with it. (i forgot if this kb/m gamepad transition is automatic or manual however. We also know it can be used and recognize as a normal gamepad with games that have gamepad compatibility if you dont wanna use big picture to customize the layout. The steam controller is, by default, a keyboard/mouse emulator in the guise of a gamepad and we know it defaults to that if plugged in without big picture.
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Ok seriously, possessing bluetooth connectivity dosent implicitly means it will work with anything bluetooth.
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